Tonyboi Site Admin


Joined: 19 Feb 2007 Posts: 229 Location: Cardiff, Wales
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Posted: Thu May 24, 2007 10:15 pm Post subject: What are Bead-Sprites, and whats this site all about? |
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Mkay, this is a little thread to explain, in depth, exactly what this form of pixel art is all about. people may have different oppinions about this, but if you have a different idea to what im saying, please submit and disscuss
In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene.
Sprites
A sprite is like a single cell in a roll of film, but of on object or person in a video game. for example, in Sonic for Genesis/mega drive, in the intro sonic faves his fingure back and forth, notice you only see two different pictures for that animation, well those are two sprites, one with his fingure to the left, other with it to the right.
Hama/Perler beads
Hama and Perler are different companys but sell basicly the exact same thing. whats the difference? Perler is American (probably canada and other far west countrys too) and Hama is European. Anyways, both types are beads which you arange on boards covered in little pegs which you place the tube like beads on yo arange them into a desiered pattern, then using ironing paper over the top of it you iron over to melt the beads, making your pattern permentally fused to keep forever.
Bead-Sprites
Putting the two above together, you create physical momentos to great games you love or loved, old or new. using square peg boards you arange the beads to the shape and colours of a sprite, using 1 bead to repersent 1 pixel on the sprite. the method is just the same using the beads but only with a sprite as a guide. once melted and fused you have yourself a uniqe little trinkit which repersents your most loved video game character/item/level... anything as long as its pixelated.
this method can be used on sprites that are 8bit (Nes graphics), 16bit (Snes) or sometimes, 32bit (GBA),but can be a challenge as colours are harder to match. 64bit if your brave (Nintendo DS)
here is a collection of pictures of me making a 32bit venasaure that came out very successful. because of the colours however, i complimented on the green skina nd used blue instead. the end result was fantastic.
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