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Logicaly
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Joined: 02 May 2008
Posts: 58

PostPosted: Fri May 02, 2008 6:09 am    Post subject: Sup Reply with quote

Yeah, so I am just getting into this whole bead sprite thing. I've made two things so far, but will be making more soon. Once I get a few more, I will start posting pictures of them. I'm having alot of fun with it, once I get good enough, my girlfriend is going to let me do a full wall mural, if I can figure out how to mount it on the wall without damaging it!
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dick01
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Joined: 23 Sep 2007
Posts: 85

PostPosted: Fri May 02, 2008 1:39 pm    Post subject: Reply with quote

sounds like your pretty ambitiuos

it can be a very fun and ADICTTING habit

ask Doc Octoroc he'll tell you

good luck on the wall mural
cant say i have that much patience
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DoctorOctoroc
Lvl. 7
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Joined: 01 Jan 2008
Posts: 712
Location: Philly

PostPosted: Fri May 02, 2008 4:27 pm    Post subject: Reply with quote

Haha, what's that supposed to mean? Well, I do have a bunch of bead sprites on my wall so I guess I can't argue. And if you're searching for a way to mount them on the wall, I've found wall studs work well, or just very thin, relatively short nails. They may leave tiny holes in the wall but on any bead sprite, you're bound to find one hole wide enough to put one of these through. They wont damage the bead sprite and they are hardly noticeable as long as you put them through a dark colored bead. Observe:

(click picture to enlarge)


May be hard to tell from the picture but I used tiny nails to mount these. I used the flat edge of some other tool to push them into the wall and pushed them in just far enough so I can pull it out with pliers when I need to. The best part about putting bead sprites up on the wall is, first off, because they look cool. Second, it keeps them out of harms way (unless you bang into walls a lot), and third, it keeps them flat. Otherwise you better have a lot of table space or large shelves to lay these on. Over time, any surface that isn't completely flat, in conjunction with gravity, will warp the bead sprite. This is how I keep my pieces looking nice (also avoids large amounts of dust collecting on it).
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Gdn_kirby
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Joined: 25 Mar 2008
Posts: 99

PostPosted: Fri May 02, 2008 7:04 pm    Post subject: Reply with quote

hey doctoroct that is killer cool!
i have one question though were did you get the sprite for that capcom logo or is it a custom?
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DoctorOctoroc
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Joined: 01 Jan 2008
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Location: Philly

PostPosted: Fri May 02, 2008 9:01 pm    Post subject: Reply with quote

Gdn_kirby wrote:
hey doctoroct that is killer cool!
i have one question though were did you get the sprite for that capcom logo or is it a custom?


You should be able to find it on Game Sprite Archives. Check the various Capcom games and see if they have background/misc sprites of the title screens, etc.
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Logicaly
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PostPosted: Fri May 02, 2008 11:14 pm    Post subject: Reply with quote

Thats awesome. Although my only problem with that...is yours are all seperate sprites. Mine was going to be one large connecting piece I think. I don't know, perhaps I will have to break it down and hope my landlord doesnt mind a buch of tiny holes in the wall, hehe.
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DoctorOctoroc
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Joined: 01 Jan 2008
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Location: Philly

PostPosted: Fri May 02, 2008 11:58 pm    Post subject: Reply with quote

Logicaly wrote:
Thats awesome. Although my only problem with that...is yours are all seperate sprites. Mine was going to be one large connecting piece I think. I don't know, perhaps I will have to break it down and hope my landlord doesnt mind a buch of tiny holes in the wall, hehe.


Oh, well best of luck. Everyone on this site has had problems with super large pieces. My largest piece was Samus' ship from Super Metroid, around 11,000 beads and pretty solid, which was a bitch to iron. It's not the size itself that makes it hard, its the constant rows of adjacent beads and the fact that the beads contract, and the larger it is, the greater distance the bead sprite will contract from each edge, and pull on itself and the pegboards. The key is even ironing throughout the whole piece, in multiple passes, so no one area becomes too heated, because then it pulls on the less melted areas and the piece will either break apart or warp.

How big were you thinking for your piece? Consider doing layers. I tried this with Gutsdozer and it turned out very nicely. Here is another picture from an angle.

I also did a Skull Castle like this but I have yet to assemble the pieces in any kind of presentable manner.
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Logicaly
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PostPosted: Sat May 03, 2008 6:20 am    Post subject: Reply with quote

Maybe I will try it in various steps. Its just one of a few large pieces I have been wanting to do, with this one by far being the largest. I also just got a new coffee table, with glass inserts on each side, im currently trying to think of a way to fit designs in covered with glass or plastic, where the inserts should be.
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DoctorOctoroc
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Joined: 01 Jan 2008
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Location: Philly

PostPosted: Sat May 03, 2008 3:32 pm    Post subject: Reply with quote

Logicaly wrote:
Maybe I will try it in various steps. Its just one of a few large pieces I have been wanting to do, with this one by far being the largest. I also just got a new coffee table, with glass inserts on each side, im currently trying to think of a way to fit designs in covered with glass or plastic, where the inserts should be.


That's cool. I like integrating bead art with other forms of art, especially furniture/decor related. I've stuck to prints and packaging so far but it definitely sounds like you got it all planned out. I say bead it up and give it a shot and if worst comes to worst and it starts to break apart, the best idea is to stop ironing, wait for the paper to lift itself and then carefully lift it to fix it before going back to the ironing. I'm sure you'll figure it out.
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