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Resizing an Image - Clean Up

 
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DoctorOctoroc
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PostPosted: Wed Oct 01, 2008 8:00 pm    Post subject: Resizing an Image - Clean Up Reply with quote

By request of Crausse, I'm posting a step-by-step on a sprite redection technique. The subject is I-No, from Guilty gear.

Below is her original sprite on my 29x29 square checkerboard, along with the half sized version.



As you can see, quality is lost, which may be fine for some uses, but for beading, it just wont do.

Below, I've focused on some areas which will interfere with beading practices. While it is not impossible to have a 1 pixel (bead) extension from the main piece (I do it all the time), it is unsightly in this case. The image to the right is the clean-up I did of all those 1 pixel areas.



The general idea is to either eliminate the pixel all together, or extend it one more pixel. See how on the hat, I added a pixel above the original one? On the contrary, for the right boot, I removed the pixel all together.

The next step will be easier if you have your original. Much like the Danger Girl I used for my Hand-Pixeling Tutorial, the characters from Guilty Gear are line art and shaded. This means, rather than "shapes" with shading, there are pixelated lines running throughout the sprite, and more typically, around the outline. For this reason, in the resized version, we see a lot of broken "lines" that we will need to fix, so it helps to have the original to see how the lines should all connect.

Below, I've highlighted some of the lines that need to be fixed. Of course, the entire outline had to be fixed.



This isn't much of a tutorial, but if you study the differences between the two images, you'll see my general approach to clean up. As you can see from this next set of images, the resize looks nice, even compared to the original.



Hope this was helpful!
(your welcome C-Note)
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PaperRockScisorz
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PostPosted: Wed Oct 01, 2008 8:09 pm    Post subject: Reply with quote

your = you're

=)

Thanks, Doc. This will be quite helpful.
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Crausse
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PostPosted: Wed Oct 01, 2008 8:24 pm    Post subject: Reply with quote

Thanks Doc, I will be using this tonight Smile
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DoctorOctoroc
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PostPosted: Wed Oct 01, 2008 8:59 pm    Post subject: Reply with quote

PaperRockScisorz wrote:
your = you're

=)

Thanks, Doc. This will be quite helpful.


No, I intended for that welcome to belong to him. It's his welcome now...you know, like in court when the defense says "Your witness."
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Crausse
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PostPosted: Wed Oct 01, 2008 9:00 pm    Post subject: Reply with quote

I understood the welcome Razz It's just PRS being a goofball again.
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PaperRockScisorz
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PostPosted: Wed Oct 01, 2008 9:44 pm    Post subject: Reply with quote

I'm pretty sure it's supposed to be you are welcome, but whatev.
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AnimeFur
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PostPosted: Thu Oct 02, 2008 4:16 pm    Post subject: Reply with quote

Am I welcome?

And thanks!
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Guitar7885



Joined: 27 Sep 2008
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PostPosted: Wed May 06, 2009 2:35 am    Post subject: Reply with quote

Thanks for posting that, is there some way that i could get that 29x29 background? That would really help with sizing the sprites.

-Guitar7885
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redostrike
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PostPosted: Wed May 06, 2009 8:46 pm    Post subject: Reply with quote

If you use photoshop you can set it in the guides & grid options.
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Guitar7885



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PostPosted: Wed May 06, 2009 10:39 pm    Post subject: Reply with quote

unfortunately i don't have photoshop(i wish i did) , any other suggestions?
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yyao12345
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PostPosted: Tue Nov 09, 2010 2:43 am    Post subject: Reply with quote

I am a ps pictures lovers, usually like design picture,cheap authentic jerseys see your ideas very well
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