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Re-Coloring Sprites - A Turorial by Doctor Octoroc

 
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DoctorOctoroc
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Joined: 01 Jan 2008
Posts: 712
Location: Philly

PostPosted: Sat Jan 12, 2008 2:44 pm    Post subject: Re-Coloring Sprites - A Turorial by Doctor Octoroc Reply with quote

I've had a number people asking me about how I re-color my sprites before beading, so I decided to post a tutorial on the topic.



Before I begin, if you do not have Adobe Photoshop, you may have to improvise.



I'm using Pikachu for the example!


(Magnified to 200%)

You may be able to tell which colors to use for this, but how do you know it will look good as a finished Bead Sprite? Well, you don't always know, especially for larger sprites, and you'd hate to waste hours on a sprite just for it to come out all wrong. That's why I developed this method.





1) Create a palette

This is the palette I originally created in photoshop for my use:



It contains colors I chose, based on how each color on my screen matched each color bead I have. I originally named each color to help as a guide, but eventually I knew which colors represented which bead color and removed them.

Notice how I arranged them by color and shade. See how well the colors blend from one to the next? This will help you with shaded sprites later on.



2) Setup the Sprite on a Grid

This is an image file which represents 4 square pegboards (29x29 each):



The offset colors help differentiate between pegboards, and I used two colors that differ from the colors on my palette, so none will blend in.



3) Get Your Sprite!


(Magnified to 800%)



4) Re-Color Your Sprite

What I do is open the palette in one window, then open the grid with the sprite in a seperate window, and zoom in as much as possible, still keeping the palette visible. This way we can easily jump back and forth to pick colors from the palette using the Eyedropper tool and then color each color in the sprite with the new color picked.


(click image for larger view)

Use the fill tool in photoshop, making sure the Contiguous, Anti-alias and All Layers options are UNchecked. This way, any color you fill will be a solid fill, and all of that color throughout the image will be filled.

Here is the comparison with the re-color of the sprite (on right):



I usually start with the darkest shade for each color. There are basically 5 colors in this image, 2 with multiple shades:

1.Black
2.Grey
3.White
4.Yellow (multiple shades)
5.Red (multiple shades)

I started with black, then grey, then white, since they were pretty obvious from the original.

Next I colored the reds. The darker red more closely resembled Rust from perler, or if I had it when I made the sprite, Dark Red from hama. The next red shade up was the basic Red, then Hot Coral from perler.

Next I colored the brown in with the Brown from perler.

I noticed there were four shades of yellow in the sprite. I also happen to have four shades of yellow in my palette, starting with Butterscotch (which is more orange, but looks like a darker yellow) and leading up to Pastel Yellow. Starting with the shade in the original just above the dark brown, I colored with Butterscotch, then Cheddar, then Yellow, then Pastel Yellow, which completed all the yellow shades, with the lighter area on Pikachu's head.




If you find that you are working with more shades of a certain color then are available to you in beads, you may have to fill in two similar shades with the same color from your palette. For example, if you have a sprite with 6 shades of brown, and you only have 5 shades available, you may have to color the darkest shade black instead.



That's all I have for the moment. If you have any questions, don't hesitate to ask!






I hope this helps!






Also, I'm going to work on a new palette, once I get the new color beads I ordered. I'm going to make the palette in beads, melting them flat in small squares of 4 beads each, then scan the physical bead palette into my computer so I can use that scan as the color picker. What I'll probably do is use the Eyedropper tool on the center of each color square to get the average and use that as a fill for each square on the palette.


Last edited by DoctorOctoroc on Fri Jan 18, 2008 4:25 pm; edited 2 times in total
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DoctorOctoroc
Lvl. 7
Lvl. 7


Joined: 01 Jan 2008
Posts: 712
Location: Philly

PostPosted: Sun Jan 13, 2008 10:42 am    Post subject: Reply with quote

Here's an addition to my tutorial. It's just a little thing I came up with to help me out with my bead sprite designs/layouts.


(click for enlargement)

Sorry this image is so large, I just wanted to show the detail on each.

Using the pixel count method I described in the Photoshop is Very Useful post, I got the values of each color needed. I used the palette I created (in post above) as the color match and put all the information into the same Illustrator file. This way, I can use the image as a reference, see how many of each bead I need and, if need be, purchase the appropriate number of bags of each color needed.

Hopefully, these will give you a good idea of how I choose colors and plan out a larger bead-sprite, and inspire some new ideas from each of you.

It should be noted that the Total Beads value on the Dragoon print out is incorrect...I copied the Samus Aran file to use as the base and forgot to change that number. There are actually 5,842 beads used in Dragoon.
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