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HELP ME OUT! :) Just getting started.

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Lvl. 1
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Joined: 03 Sep 2008
Posts: 38
Location: Australia

PostPosted: Wed Sep 03, 2008 5:28 am    Post subject: HELP ME OUT! :) Just getting started. Reply with quote

Hi there! Smile

i've been interested in beading for ages, i use to do this when i was little, and it was great bonding for me and my mum.
I found one of my old bead sprites that i'd done, and i decided to look around the interent to see how far it's come along and if anyone was still doing it, and i came accross this site, and after lurking for a while i decided to start myself!

i purchased some beads a few days ago, and am just waiting for my pegboards to arrive so i can get started. Smile

I haven't done anything yet!
But i was just wondering, how do you all do the big bead sprites?? Like of megaman and all the detailed sprites?!

They are amazing! Once i get more into it, i'm really interested in doing a sailor moon, but i have no idea how to start! Do you just look at the picture and place the beads?..Or put the picture under the pegboards and put the beads on the pattern?

Hope someone can help me out! Smile
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Lvl. 7
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Joined: 01 Jan 2008
Posts: 712
Location: Philly

PostPosted: Wed Sep 03, 2008 1:13 pm    Post subject: Reply with quote

A lot of us have their own methods for each step in the process. Generally, these are the steps:

1) Create a palette.
Since you already have ordered your beads, you'll know which colors you have available. Make an image file containing "swatches" for each of these colors. It helps if you arrange them by row, by each general color, and lay them out from dark to light shade of each row of color. For example: black, dark grey, grey, then white - this would be the order of the monochrome colors, which you have four shades of. Getting a bit more complicated, the arrangement of blues might be this: blue, neon blue, periwinkle blue, light blue, pastel blue, toothpaste. basically, whatever colors you have, arrange them in your palette image accordingly, to make it easy to pick them later (using the eyedropper tool in most programs), and re-color or draw your reference sprite.

2) Find reference picture, or make your own.
You can either find a character sprite sheet or start from scratch, drawing a pixel by pixel image containing colors available in beads. If you make your own, simply use colors picked from the palette. If you use an existing sprite, it's usually best to re-color it using the available colors in your bead-based palette image. This serves two purposes: First, you'll be able to see what the finished sprite coloring will be, and if it works as a translation; and secondly, you'll know where you're laying down each color, and making sure you wont run out of shades to use. Sometimes, this means re-coloring two different colors from the original sprite image with the same color from your palette. For me, it usually means filling in the second darkest color(s) in the sprite with black (in the case that the sprite has a black outline to start with).

3) Setup the image for beading, and arrange pegboards.
For small sprites (29x29 pixels or less) you don't need this step, and all you need is one large pegboard. For anything larger, it helps to create an image that represents the large interlocking pegboards. This should be a checkerboard of sorts, with alternating colors similar to eachother, but different enough from eachother and any of your bead colors to tell them apart. An easy way to make this backgroud "grid" is to create a new file, 29x29 pixels in dimension. Fill it in with one of your chosen checkerboard colors, select the entire image (ctrl+A on PC, cmnd+A on MAC), and copy the selection. Now, resize the entire image by 200%, then fill the background with your other checkerboard background color. Paste the selection you copied earlier, and place it at one corner, then repeat, but place the pasted selection at the opposite corner. You should now have a 2x2 square checkerboard. If you flatten the layers (in Photoshop), then select the whole image and copy it, you can then paste as many of these as you want into a new image to represent a large number of interlocking pegboards to lay sprites on, so you can see where the beads will go on your pegboards.

4) Bead your image color by color.
Zoom in as far as you need to see the pixels clearly. The easiest way to lay the down beads is by color, starting with darker colors and working your way to lighter shades. Generally, most sprites will have an outline, either black or a dark color. Start with the general outline of your image when you lay the beads out on the pegboards. With the checkerboard background, you can determine where to lay the beads, counting pixels from the edges, corners, or relative to eachother. Look for small sections of adjacent pixels. If you're familiar with Tetris, you'll be able to recognize Tetris pieces within the layout of the pixels. After awhile, you'll be able to lay down a dozen beads at a time.

5) Iron your bead sprite.
This is pretty self explainatory, as the beads come with ironing instructions. As you get into larger bead sprites, however, everything from the temperature of the iron to the length of time ironing will vary. Trial and error is the best way to determine the best technique for you on this one. Generally, you'll want to iron both sides, but iron the front a bit more. Don't iron it too much while on the pegboard, or you can melt the pegs, or fuse the beads to them. Iron the first side enough to fuse all the beads, then remove it to iron it more if you wish, before ironing the second side.
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Lvl. 1
Lvl. 1

Joined: 03 Sep 2008
Posts: 38
Location: Australia

PostPosted: Fri Sep 05, 2008 7:24 am    Post subject: Reply with quote

Oh wow!

Do you have any examples of a colour pallet?
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